Official Game-Day Reference · Updated September 2026

Intramural Basketball Rules

The official LAA reference for coaches, referees, scorekeepers, players and families. These division-specific rules support player development, balanced participation and safe competition.

4 × 10-Minute QuartersSubstitutions Every 5 MinutesMinimum Playing TimeAge-Appropriate Defense
Start Here

Game-Day Quick Reference

Use this section for the decisions that come up most often. Full explanations follow below.

40 min.Four 10-minute running-clock quarters
Every 5 min.Required substitution intervals
3 timeoutsNo more than two per half; 60 seconds each
5 foulsA player fouls out on the fifth personal foul
DivisionPressingDefenseStealing off Dribble
Ages 5–8No2–3 zone on floor dots until a shot; then man-to-man after an offensive reboundNo
Grades 3–4NoMan-to-man within the arc; no double-team except in paintNo
Grades 5–6Final 2 minutes onlyCoach’s choice; no double-team except in paintYes
Grades 7–12Any timeAny defenseYes
Rules authority: These LAA rules govern intramural play. When a situation is not covered, NFHS guidance applies, subject to the decision of LAA officials.
Game Administration

Timing, Substitutions and Timeouts

Regulation Game

  • Game window: 50 minutes; games begin on the hour.
  • Periods: four 10-minute quarters with a running clock.
  • Halftime: two minutes.
  • Substitutions: every five minutes in all divisions and only at those marks, except for injuries.
  • Clock stoppages: timeouts and all whistles in the final four minutes. Ages 5–8 continue with a running clock.

Overtime and Timeouts

  • Overtime: four-minute running clock, stopping for foul shots.
  • Regular season: one overtime maximum; ties are permitted.
  • Playoffs: continue until a winner is determined.
  • OT substitutions: required at the two-minute mark.
  • Timeouts: three per game, no more than two per half; each lasts 60 seconds.
Balanced Participation

Playing-Time Guidelines

Minimum and maximum playing time is based on the number of active players available for that game.

Active PlayersMinimum Playing TimeMaximum Playing Time
1020 minutes · 4 shifts20 minutes · 4 shifts
920 minutes · 4 shifts25 minutes · 5 shifts
820 minutes · 4 shifts25 minutes · 5 shifts
720 minutes · 4 shifts30 minutes · 6 shifts
620 minutes · 4 shifts35 minutes · 7 shifts
520 minutes · 4 shifts40 minutes · 8 shifts
Late arrivals: arriving before the second quarter preserves the 20-minute minimum. Arriving after the second quarter begins requires at least 10 minutes.
Forfeit: a team forfeits if it has fewer than five players by the start of the second quarter. The game may still be played, but the forfeit is recorded.
Division-Specific

Defensive Rules

Ages 5–8

Juniors and Ballers

  • Defense remains in a 2–3 zone on the floor dots until a shot is taken.
  • After a defensive rebound, teams transition normally.
  • After an offensive rebound, play switches to man-to-man with no double-teaming.
  • No stealing from a player actively dribbling.
Grades 3–4

Rookies

  • No full-court press.
  • Man-to-man defense within the three-point arc.
  • Defense need not extend more than five feet beyond the perimeter.
  • In the final two minutes, defense may extend to prevent stalling.
  • No double-teaming except in the paint.
  • No stealing from a player actively dribbling.
Grades 5–6

Starters

  • No full-court press except during the final two minutes.
  • Coaches may choose the defensive style.
  • No double-teaming except in the paint.
Grades 7–12

All-Stars, JV and Varsity

  • Any defense is permitted.
  • Full-court pressing is permitted at any time.
Standard Enforcement

Fouls and Free Throws

Personal and Team Fouls

  • A player fouls out upon the fifth personal foul.
  • Grades 3–12 shoot two free throws when the opposing team reaches 10 team fouls in a half.
  • Team fouls reset at halftime; second-half fouls carry into overtime.

Shots and Free-Throw Lines

  • Three-point baskets count for Grades 5–12 only.
  • The standard free-throw line is 15 feet.
  • Grades 3–4 use the designated closer line.
  • No stealing off the dribble for Ages 5–8 or Grades 3–4.
Conduct and Decisions

Scorekeeping and Technical Fouls

  • The official scorebook is final unless overruled by a majority decision of the referee or referees and scorekeeper.
  • A technical foul results in suspension for the remainder of that game and the next game.
  • A second technical foul in a subsequent game results in removal from the league for the remainder of the season.
Sportsmanship: abusive language or behavior toward players, coaches, officials, volunteers or spectators is not acceptable and may result in additional disciplinary action.
Game Equipment

Basketball Sizes by Division

Only LAA-provided basketballs may be used in the gym during games.

DivisionBoysGirls
Juniors · Ages 5–6Size 5 · 27.5 in.Size 5 · 27.5 in.
Ballers · Ages 7–8Size 5 · 27.5 in.Size 5 · 27.5 in.
Rookies · Grades 3–4Size 6 · 28.5 in.Size 5 · 27.5 in.
Starters · Grades 5–6Size 6 · 28.5 in.Size 6 · 28.5 in.
All-Stars · Grades 7–8Size 7 · 29.5 in.Size 6 · 28.5 in.
Junior Varsity · Grades 9–10Size 7 · 29.5 in.Size 6 · 28.5 in.
Varsity · Grades 11–12Size 7 · 29.5 in.Size 6 · 28.5 in.
Questions: Situations not addressed by these rules should be directed to the division director or LAA Basketball leadership.